Hogwarts School of Witchcraft & Wizardry
Role-Play Rules  Qoevec
Hogwarts School of Witchcraft & Wizardry
Role-Play Rules  Qoevec
Hogwarts School of Witchcraft & Wizardry
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Hogwarts School of Witchcraft & Wizardry

Magical school for young witches and wizards.
 
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 Role-Play Rules

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Aketan Herbet
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Aketan Herbet


Posts : 22
Join date : 2012-02-11

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PostSubject: Role-Play Rules    Role-Play Rules  Icon_minitimeThu Feb 23, 2012 11:04 pm

Role-Play Rules  WVVp2

STYLES: All styles of roleplaying are accepted. Paragraphs, Templates, Anime Roleplay-Styled, everything. But it is very nice if you can give a bit more detail or depth to your posts, so small paragraphs are appreciated by everyone.



NO GOD MODDING: God Modding is when someone’s character has the ability to do everything without limitations, restraints, hardships, and so on. They play the role of a “god”, someone who acts as though they are above all else (and being center of attention) which is not the case. Everyone can be hit, injured, and so on, but everyone can also dodge a few punches, etc.


NO REVERSE GOD MODDING: This is what I like to call reverse god modding. This is when you create a character that is so fragile, they are hit and hurt by everything. Emotionally and physically, they are in pain. This also attracts attention, making your character the center of it. Everyone should be on fair grounds. You’re good at things and you’re bad at some too. You cannot be god modding one day, and reverse god modding the next. It is unacceptable.



ACTIONS: Do not claim others actions, nor fully claim your own. If you are to hit someone with a spell, you must give them the ability and chance to dodge, just as they have to for you. Please be clear on who you are aiming your spell at to rid any possible confusion. Please be reasonable with when you take a hit or take a dodge, do not exceed your power abilities. (Ex: No one should be able to dodge a Killing Curse. Also, no one should be able to cast one.) When casting a spell in battle, please be sure to name it. It would be unfortunate to create spells that the other player is not aware of and have it overpower them. For simple roleplaying, such as in the library and grabbing a book from the top shelf with magic, a spell name is not needed.
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